Call for Papers – Workshop: Artificial Intelligence in Computer Games using pure or hybrid CBR approaches

https://sites.google.com/view/iccbr-2022-ws-cbr-in-games/

Artificial intelligence in computer games is a growing topic since many decades in research communities and industry. Computer games are also fascinating laboratory environments for pure and hybrid CBR approaches as they include interactivity, complex situations, evolving scenarios and adaptivity challenges. Pure CBR approaches use only CBR as artificial intelligence method to solve a given problem or challenge, while hybrid CBR approaches uses other machine learning techniques like neural networks or reinforcement learning in combination with CBR. Some games often have a rich and complex environment characterized by a huge search space for which an exact model is difficult to build. Real-time games are very dynamic and requires adaptation to different game situations and provide several challenges for intelligent decision making and planning. Learning during games and evolving an artificial intelligence is also a remarkably interesting and challenging topic. These challenges can be tackled with pure or hybrid CBR approaches.

The ICCBR 2022 workshop “Artificial Intelligence in Computer Games using pure or hybrid CBR approaches” is intended to continue the tradition of past workshops and publications on the topics related to CBR in computer games. It is intended for both academic researchers using games as a testbed for CBR, and hybrid approaches as well as industrial researchers from game developing companies and individuals exploiting CBR and hybrid techniques in game design and development.

We welcome contributions from researchers of all directions on pure and hybrid approaches used in a gaming context. These submissions may include, but are not limited to:
➢ Pure or hybrid Case-based learning in games
➢ Adaptive artificial intelligence using pure or hybrid CBR
➢ Tools and CBR approaches for game design
➢ Path planning in games using pure or hybrid CBR
➢ Case-based agents in games
➢ Hybrid approaches for intelligent behaviour of agents in games
➢ CBR in commercial computer games
➢ Lessons learned about pure and hybrid CBR in computer games
➢ Case-based planning and real-time decision making
➢ Strategy recognition and modeling using pure or hybrid CBR
➢ Opponent modelling using pure or hybrid CBR
➢ Emotional modeling and simulation
➢ Interactive narrative and dialogue planning
➢ Execution management of CBR components in RTS games
➢ Evaluation techniques for pure or hybrid CBR approaches in games
➢ Tools for integration CBR into gaming environments

Important Dates

Deadline for submitting workshop papers: July, 8 ,2022
Notification of accepted workshop papers: July, 22, 2022
Deadline for CRC workshop papers: July, 29th ,2022

Submission Guidelines

Authors must submit a paper by the workshop paper deadline, formatted  according to the CEUR proceedings guidelines. The guidelines can be  found here: https://de.overleaf.com/3141985849zhpzhcckcdss
Papers (submitted and final) should be no longer than 15 pages including references. Please submit your papers using the EasyChair conference management system. The EasyChair workshop page can be found here:
https://easychair.org/my/conference?conf=iccbr2022#
Papers submitted to other conferences or workshops must state the fact as a footnote on page 1, and please also notify the program co-chairs by email. If a paper will appear in another conference proceedings or journal, it must be withdrawn from the workshop.

Workshop Date

The workshop will take place on September 12-15th, 2022 as part of the ICCBR 2022 workshops in Nancy, France. The workshop is open to all interested conference participants.
Author registration policy For a paper to appear in the proceedings, at least one of the authors must register for the conference by the camera-ready copy deadline. Papers must be presented by one of the authors at the conference live. There will be no video presentations. Publication Proceedings will be published by Springer in the book series Lecture Notes in Computer Science

Organizing committee and chairs

Pascal Reuss (Co-Chair)
Intelligent Information Systems Institute of Computer Science University of Hildesheim Samelsonplatz 1 31141 Hildesheim (Germany)

Jakob Schönborn (Co-Chair)
Intelligent Information Systems Institute of Computer Science University of Hildesheim Samelsonplatz 1 31141 Hildesheim (Germany)

Program Committee

tba

Contact information of the organizer
For any questions regarding the workshop, please contact:
Pascal Reuss: reusspa@uni-hildesheim.de

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